LASERCHESS
Master the art of reflection. Command the light.
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Apple II
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Commander X16
MISSION PROTOCOL
The arena is a 9x9 grid of light and shadow. Your objective is absolute: Protect your King. Terminate the enemy King.
Laser Chess gives you 2 actions per turn, and each action is a Move, a Rotate, or a Fire. Captures (stomps) and Hypercube teleports are special kinds of Move, each capped at once per turn per piece.
PIECE ROSTER
The neural core. If hit by a laser, the link is severed and the game is lost. Can move and capture adjacent units.
More info →The primary emitter. Discharges a high-energy beam. One fire allowed per laser per turn.
More info →Tactical reflector. At a diagonal orientation it bends incoming beams 90°; at a cardinal orientation it bounces head-on hits 180° back. Beams that strike the back face destroy it.
More info →Standard reflection unit. Deflectors mirror incoming beams diagonally across the board.
More info →Tactical reflection unit. Reflects beams 180° on axis-match or allows them to pass through.
More info →Reinforced shielding. Reflects head-on hits but is destroyed by side impacts. Can capture other pieces.
More info →LC Trans-dimensional unit. Teleports any piece it moves onto to a random location on the board. Randomizes the trajectory of any beam that enters it.
More info →





